VOL. 01 ยท A REFERENCE FOR DESIGNERS ยท 2026

Color,
Decoded.

Everything a UI designer needs to know about color: the theory, the structures, the systems, the tools. Eight sections, one map to confidence.

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ALL SECTIONS
SECTION 01
Color Theory
Foundations
Hue, saturation, lightness, and warm vs cool temperature. The vocabulary every designer needs.
FUNDAMENTALS โ†’
SECTION 02
Palette
Structures
The 5 classical ways designers combine colors: monochromatic, analogous, complementary, triadic, split-complementary.
THEORY โ†’
SECTION 03
The 60โ€“30โ€“10
Rule
The distribution principle that prevents palettes from feeling chaotic. Originally from interior design.
PRINCIPLE โ†’
SECTION 04
Role-Based
Systems
How Apple, Stripe, Linear, and Figma organize colors by job: primary, neutral, accent, semantic.
SYSTEMS โ†’
SECTION 05
Shade Naming
Conventions
Tailwind, Material Design, and Radix. How modern systems name their 50 to 950 shade scales.
REFERENCE โ†’
SECTION 07
Accessibility
& Contrast
WCAG AA and AAA standards, plus a live contrast checker so you can test color combinations in real time.
A11Y + TOOL โ†’
SECTION 08
Tools
Designers Use
8 working tools every designer should know. Coolors, Adobe Color, Realtime Colors, Tailwind, and more.
RESOURCES โ†’